3D Artist – Issue 87 2015
English | 100 pages | True PDF | 39 MB
Many artists will tell you that the key to creating a strong character in 3D that feels interesting and believable is to have a strong idea of the character’s backstory. I suppose the key is to act like a storyteller – even if you’re creating a still image, having a story in your mind will pay dividends in your character work.
Someone who believes in this quite strongly is our superb cover artist Pablo Muñoz Gómez, whose Lost Creatures characters each have their own personalities and behaviour patterns. He’s invented a coherent world for them to inhabit, which directly informs their designs. You can read his thoughts on the matter, and learn from his expertise when it comes to creating incredible hair and fur effects in ZBrush, in his fantastic cover tutorial.
Elsewhere in this packed issue you can learn how to integrate Marvelous Designer into a ZBrush workflow to create realistic clothing for a dynamic character, build a magnificent mech in MODO, turn real-life inspiration into incredible Maya concept vehicles, explore a tree formation system in 3ds Max and make your scenes look pretty in Houdini with volumetric lighting.
We’ve also spoken to the guys from Weta and The Foundry about the history of MARI and industry pros reveal their top destruction tips!